![]() Hints of high-tech elements were disguised within the map, such as secret video cameras, or making cows actually be wooden billboards. The map was designed to look deceptive, with "neither teams' façades nearly as high-tech as what's underneath". They decided to make the game have an "iconic" setting based on "'60s spy-meets-sci-fi movies", so that "sense-making isn't necessary". While initially considering space, they found " space marines" to be an overused trope. Development Īccording to Charlie Brown, the project lead of Team Fortress 2, the development team found it "tough to settle on a plausible environmental excuse" for having both teams in such close proximity to each other on maps like 2Fort. The layout of the map remained largely untouched between Team Fortress and its sequel. The map is designed so that each class can take a different tactical approach, such as Heavies and Medics fighting along the bridge while Spies and Engineers can attempt to sneak through the sewers. The design allows players to "come together and battle it out along the center bridge". A launch map for Team Fortress 2, 2Fort was critically praised as an iconic map for the series and one of the best first-person shooter maps of all time.ĢFort is an almost perfectly symmetrical map, with each team's intelligence located in an underground fortress beneath the two buildings. Consisting of two similar buildings separated by a short bridge and a moat, each team must fight their way into the opposing team's building and capture their flag/intelligence from an underground base concealed beneath. " 2Fort" (also known by its file name " ctf_2fort") is a multiplayer map for the first-person shooter games Quake Team Fortress, Team Fortress Classic and Team Fortress 2, and for the multiplayer total conversion modification Fortress Forever. You can provide this ID to give an exact location of the issue.The Team Fortress 2 version of 2Fort as seen on the outside, looking towards the RED Team's base Hovering your cursor over a nav-mesh block will briefly display "Area #" followed by the ID. These IDs are viewable by activating cheats with "sv_cheats 1" and entering the "nav_edit 1" command into console. Demos are located in the "Team Fortress 2/tf" folder by default.Įvery block of navigation mesh has an ID. Make sure the file is public, not private.ĭemos can be recorded using the "record demoname" command. If possible, demonstrate the issue by showing how bots act in the affected area.ĭemos can be sent as a better alternative to Videos, sites like Dropbox and Google Drive would be best to use to send the. Make sure the video is Unlisted or Public. YouTube is the best place to upload videos. You can use a website like Imgur to upload your image or GIF, make sure the affected area is clearly visible. to Your Report Activate cheats by typing "sv_cheats 1" into console, then "nav_edit 1" so that you can clearly show where and what the issue is! If you have any issues or want to suggest official or custom maps to be added (please make sure the map isn't listed in the "Unsupported Maps" section of the guide!), please feel free to in the comments, I'm subscribed to the discussion so I will receive a notification when you comment.Īdding Images/Videos/Demos/etc. You can find a link to the latest '.nav' files in the "Downloads" section of this guide.įor a more general overview, such as which maps are/aren't added, you can check those below. If you've run into this issue, you've likely just given up playing on said map with bots. ![]() The 'nav_generate' command is quite useful, as it automatically creates a file for the user to easily play with bots, however if you've used 'nav_generate' a few times in the past, you might have noticed that it has many flaws. Valve also handily added an automated way to generate a Navigation Mesh for bots on maps that don't have any 'nav_generate'. You are able to play with these bots by using the "Offline Practice" menu, or through commands while on your own server. As you might know, Team Fortress 2 has support for AI bots. ![]()
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