![]() ![]() This small program allows any GameCube to play any GameCube title, import or otherwise. They did the next best thing: The Action Replay includes CodeJunkies' FreeLoader software. Of course, you'd be using cheats, so chances are that it wouldn't take more than a minute to beat anything in (almost) any game, but it is still annoying.ĬodeJunkies obviously couldn't incorporate the outstanding region-free DVD playback into the GCN version. However, if I had just beat some pain in the ass boss after days of trying I would be a little miffed. Luckily, I never got caught far from the last save point, so I didn't get too upset. This isn't very surprising, but it is extremely annoying. During the testing period it locked up on one import title (you'll see) and two domestics. Secondly, the Action Replay will occasionally crash your game. If you're desperate then you won't mind the hassle, but it is a hassle. You repeat this pattern when you change titles. You must power up with the Action Replay disc (and memory card), select your codes, change to the game disc, and then select X. In other words, you can't toggle on codes for five games and then go through and play them all. You must boot up with the Action Replay disc every time you want to use it and every time you want to change games. Firstly, and this isn't anything new, it's somewhat awkward to use. There are a couple of problems with the system, however. You'll have to retrieve some of these codes from the official site and enter them manually, but the simple interface makes this task as painless as possible. You can find codes for Metroid Prime (12), Super Mario Sunshine (10), Super Smash Brothers Melee (13), and Luigi's Mansion (5), not to mention several smaller titles. Thankfully, CodeJunkies covered their bases with the biggest titles on the system. Contrast this with the 236 codes for Onimusha 2 on PS2 and you can see why I was slightly let down by the bundled stock of codes. It's also a game with which cheats and codes are very entertaining. THPS4 might be a little long in the tooth, but it's a solid game that enjoyed solid sales, not to mention that it has a tremendous franchise name behind it. They had some for number 3, but that's all. ![]() I was especially surprised by the lack of Hawk codes. Sadly, there weren't codes for any of these games. Granted, these aren't new or hot titles, but I just wanted to see what was on the disc. In order to see what kind of cheats were available I grabbed three random American titles from Fran's CD carrier: THPS4, XG3, and Aggressive Inline. There are "more than 10,000" PS2 codes, compared to "hundreds" of GCN codes. Even CodeJunkies describes the cards in radically different language. And you'd be entirely right, except that I am talking about percentages, especially in regards to popular titles. You say Duh! That's because there are far fewer GCN titles!. However, if you want to be able to play import games on your console without the headache of hardware modding, then read on.Īgain, the GCN Action Replay doesn't contain nearly as many codes as the PS2 version. If you're primarily looking for exclusive codes, then you might be a bit disappointed in the Action Replay, as it doesn't contain nearly as many codes as the PS2 version. And ironically these extra features, one big one in particular, really seal the deal with the Action Replay. For instance, the PS2 Action Replay transforms your console into a region-free DVD player.Īs you'll see, CodeJunkies did a good job cramming the GCN Action Replay with attractive extra features. The PS version contains many features not available, or even possible, on the GCN version, and vice versa. (It's OK! wouldn't be what it is without the urge to get something for nothing, right?) However, beyond this basic element the two models are extremely different. They both serve one primary function, of course: CHEATING. While you might assume that the two products would be the same for the most part, you'd be wrong. The first Action Replay product we saw was the Action Replay for the PS2. With GameShark (temporarily) out of the picture, CodeJunkies saw a chance to gain new turf and began selling the Action Replay in the US. (You could always import anything, of course, but officially that was the deal.) The two devices were essentially the same, despite some small tweaks and codes aimed at the respective markets. The GameShark was for us Americans and the Action Replay was for you non-Americans. UK hardware developer Datel made these "game enhancers" for both the GameShark and Action Replay brands. ![]()
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